
I was hired as part of that expansion when Steve referred me.įor the Garfield project, do you recall exactly when you got on board and how long were you on it for?ĭisney's Aladdin had come out for multiple game systems and it set a very high standard for game animation. This meant that they'd also want to grow that division and send more game projects. A friend of mine, Steve Lashower (this name will come up later), had been working for a company that Sega had contracted out to make some games, and Sega eventually purchased that company. This got me into programming and many years later, that became a career. I started programming on an old Atari home computer that my parents weren't buying me games for, and I realized that I'd have to make my own games.

I got into the game industry because that's how I got into computers.

This interview was conducted by Billscat-socks in 2015.įirst, can you give a brief history about how you got into the game industry? How did you end up at Sega, and what was your time there like? Pravin Wagh is a video game programmer who has worked for Sega and other studios on titles such as Garfield: Caught in the Act for the Sega Genesis and Spawn for the Xbox.
